
Publication :
Computers in Human Behavior – Volume 69, 2017 – Pages 371-380
Auteur.e.s :
Michael SAILER ; Jan Ulrich HENSE ; Sarah Katharina MAYR ; Heinz MANDL
Extrait :
The main aim of gamification, i.e. the implementation of game design elements in real-world contexts for non-gaming purposes, is to foster human motivation and performance in regard to a given activity.