How gamification motivates : An experimental study of the effects of specific game design elements on psychological need satisfaction

Publication :

Computers in Human Behavior – Volume 69, 2017 – Pages 371-380

Auteur.e.s :

Michael SAILER ; Jan Ulrich HENSE ; Sarah Katharina MAYR ; Heinz MANDL

Extrait :

The main aim of gamification, i.e. the implementation of game design elements in real-world contexts for non-gaming purposes, is to foster human motivation and performance in regard to a given activity.

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